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Move It Metro

January 2025 - May 2025

Producer, Lead Artist

Move It Metro is a motion-capture game made in Unity with the Optitrack plugin with a team of 3

Move It Metro Prototype

Protype with character linked to Optitrack live motion interacting with collisions, programmed by Jasmine Darman.

UI Design: Main Menu

I was heavily inspired by the Frutiger Metro design style from the early 2000s. I followed this style using flat elements, halftone, a gradient, and bright colors.

Concept Art:
Main Character

This is the main character in Move It Metro who dances with the player. Continuing with the early 2000s style, I designed this character with urban streetwear and skater culture aesthetics in mind. 

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Reflection

With Move It Metro, I'm gaining experience in motion capture and the implementation of motion capture tracking data on 3D models and in-engine. The opportunity to work with motion capture technology allowed me to explore different possibilities for game mechanics. I decided on a rhythm motion game because of my love for dance, so I was happy to incorporate one of my hobbies into a game.

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