
Concept Artist


Move It Metro
January 2025 - May 2025
Producer, Lead Artist
Move It Metro is a motion-capture game made in Unity with the Optitrack plugin with a team of 3
Move It Metro Prototype
Protype with character linked to Optitrack live motion interacting with collisions, programmed by Jasmine Darman.
UI Design: Main Menu
I was heavily inspired by the Frutiger Metro design style from the early 2000s. I followed this style using flat elements, halftone, a gradient, and bright colors.

Concept Art:
Main Character
This is the main character in Move It Metro who dances with the player. Continuing with the early 2000s style, I designed this character with urban streetwear and skater culture aesthetics in mind.

Reflection
With Move It Metro, I'm gaining experience in motion capture and the implementation of motion capture tracking data on 3D models and in-engine. The opportunity to work with motion capture technology allowed me to explore different possibilities for game mechanics. I decided on a rhythm motion game because of my love for dance, so I was happy to incorporate one of my hobbies into a game.
