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The Lost Star

March 2024 - May 2024

Starbit Studios

Lead Artist, 2D Artist, UI Artist, 3D Artist

The Lost Star is a turn based action game made in Unity with a team of 9

Marketing Materials

Texture Process

I was given this model to make stylized textures for. The goal was to make the model look handpainted

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Textures

When deciding on the direction for the art style, as the lead artist I concluded that a style reminiscent of arts and crafts would fit well with The Lost Star. For the textures I decided to do a hand-painted style with color jitter and visible paint strokes.

In-game Implementation

Models by 3D Artist Kevin Rivera.

2D Sprites

For the 2D sprites, I went with a handmade sticker look by adding white outlines and coloring with textured brushes along with cross hatching to replicate the effect of color pencils.

In-game Implementation

2D sprites implemented in the 3D environment.

Reflection

The Lost Star was the first large scale game project I worked on and the first time I took on the role of lead artist. While working on this project not only did I learn about the game art pipeline and implementation in Unity, but I also gained experience in team management. It was through this project that I developed workflows that used in projects later on. 

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